State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Educational Games in Guatemala Q1 2022

Explore the performance of the top 5 educational games in Guatemala during Q1 2022, including insights on downloads, revenue, and active users.

Top 5 Educational Games in Guatemala Q1 2022

During the first quarter of 2022, the top 5 educational games in Guatemala showcased varied performance trends in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers a detailed look into each app’s quarterly journey.

Lingokids - Play and Learn from Monkimun Inc saw a significant increase in weekly revenue, starting at approximately $656 and peaking at around $1.3K by the end of March. Weekly downloads spiked early in the quarter, peaking at 8.8K in the last week of January, and then fluctuated, ending at 3.3K. The app's weekly active users also increased, from 2.9K at the beginning of the quarter to a peak of 10.9K at the end of January, stabilizing around 6.8K by the end of March.

Buddy.ai: Early Learning Games by MyBuddy.ai recorded a more moderate revenue trend, starting at $131 and peaking at $412 in mid-March. Weekly downloads showed a peak of 3.2K in the second week of January, but gradually decreased to 1.1K by the end of March. Active user numbers saw a similar trend, starting at 2.8K, peaking at 3.8K in mid-January, and ending the quarter at 2.1K.

Speech Blubs: Language Therapy from Blub Blub Inc. experienced steady weekly revenue, with a peak at $315 in the second week of January and fluctuations throughout the quarter, ending at $168. Downloads showed a rise to 295 in the first week of January, but generally remained below 200, ending at 142. Active users followed a similar pattern, peaking at 308 early in the quarter and ending at 195.

TinyTap: Kids' Learning Games by TinyTap Ltd. had a notable peak in weekly revenue at $340 in the last week of March, with other significant peaks in mid-January and mid-March. Downloads were minimal, peaking at 75 in the first week of January and remaining low throughout the quarter. Active users remained relatively stable, fluctuating slightly around 400.

PlayKids+ Kids Learning Games from PlayKids Inc. had a consistent revenue stream, peaking at $257 in mid-February. Downloads were steady, fluctuating between 200 and 400, and ending at 210. Active users remained stable, starting at 2.2K and ending the quarter at 1.9K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022